「1日の流れ」の版間の差分

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Monster waves do not occur in mines if the time is frozen, and fish swarms never disappear.
 
Monster waves do not occur in mines if the time is frozen, and fish swarms never disappear.
  
[[Category:Game mechanics]]
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[[カテゴリ:ゲーム構成]]
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[[de:Tageszyklus]]
 
[[en:Day Cycle]]
 
[[en:Day Cycle]]
[[de:Tageszyklus]]
 
 
[[es:Ciclo Diario]]
 
[[es:Ciclo Diario]]
 
[[pt:Ciclo do dia]]
 
[[pt:Ciclo do dia]]
 
[[ru:Суточный цикл]]
 
[[ru:Суточный цикл]]
 
[[zh:日周期]]
 
[[zh:日周期]]

2017年10月16日 (月) 07:44時点における版

スタートガイド キャラクター作成 オプション 操作方法 モバイル操作方法 体力 エナジー スキル 1日の流れ
Robin building.png
私にはやることがいっぱいあるの
- ロビン

不完全な翻訳

この記事またはセクションはまだ完全に日本語に翻訳されていません。あなたがこのテキストを編集して、記事の作成をサポートしてくれることを歓迎します。
Customeによって最後に編集されました 2017-10-16 07:44:23.


Clock.png

1日はゲーム内時間で朝6:00から夜中の12:00までの18時間 (現実時間での13.5分;ゲーム内時間1時間が現実時間の45秒)となります。真夜中を過ぎると、キャラクターは疲れてしまい睡眠を必要とします。ただし、プレイキャラクターは夜中の2:00までは起き続け事が可能です。が、それを越えると気を失ってしまうでしょう。

気を失ったキャラクターは翌朝ベッドの中で目覚める事でしょう。 気を失ったキャラクターは、町の医者ハーヴィーライナスまたは、JojaマートのメンバーかJojaマートの医者によって看護・搬送されます。 どちらのケースであっても幾らかのお金を徴収されます。例外はプレイキャラクターが幸運にも家の中で気を失った時のみです。

ゲームの状態がセーブされるのは、唯一プレイキャラクターがベッドで眠り込み、その一日の流れを終わりにして収益報告を受け取った後のみです。

眠るとプレイキャラクターのエナジー体力を回復させる事が出来ます。疲れ状態でなく12:00AM前に眠ると完全回復可能で、疲れ状態や気絶すると半分しか回復出来ません。 プレイキャラクターを深夜を越えて長く起こし続ければ続けるほど、翌日の起きたときのエナジー回復?が減ります(寝る前の量に関係なく)、2:00AMちょうどに寝た場合で約50%に。

Animal Routines

It is considered nighttime after 6:00PM, which makes it possible to catch night time fish. However, it does not become dark until 8:00PM.

Cows, sheep, goats, pigs, chickens, ducks and rabbits will automatically go inside their coop or barn at 6:00PM and will start going to sleep at 7:00PM. They will stop moving around at 8:00PM. After 8:00PM, animals can no longer be moved around my nudging.

The heart level of cows and goats is increased through successful milking, which can be done any time, including while they are sleeping.

On the face of it, you cannot to talk to animals while they are asleep, making it impossible raise the heart level of pigs, sheep, rabbits, chickens or ducks at this time. However, you can still talk to animals when they are sleeping if you talk to them while walking into them. This may be a glitch.

  • Tip: The advantage of milking after 8:00PM is that animals never walk away from you. Animals walking away mid-action frequently causes milking and shearing to fail.

Because animals cannot be moved after 8:00PM, this causes a problem if they are in an awkward position. For example, if two cows are end-to-end, the game may keep trying to milk the same one, and they cannot be separated by nudging after 8:00PM.

  • Tip: To address this, the player should stand a full pace behind or in front of the intended target, so there is a sizeable gap between the player and the animal.

You can also exit the barn and re enter; the animals will change position randomly, but this makes it hard to keep track of who has been milked.

Never Pass Out Glitches

There is a glitch where, sometimes, if the player is on their horse at 2:00AM, they will not pass out. Instead, the game will freeze momentarily before giving back control. The player can then get on and off their horse again, and continue beyond 2:00AM. The same thing will happen every 10 in-game minutes.

There is also a glitch in version 1.1 where if the player selects the journal of quests while beginning to pass out, they will be able to avoid the penalty and continue beyond 2:00AM. To exploit this glitch, the player must select the journal manually, i.e., by clicking, rather than pressing F. Again, the player will attempt to pass out every 10 minutes.

Normally, going to bed late consistently reduces the player's energy for the next morning. If the player uses these glitches to go to sleep after 2:00AM, the energy reduction rate varies.

Mods

There are game modifications (mods) that allow to manipulate the clock speed, i.e. to slow down or speed up the time to e.g. 10 minutes every second or every 14 seconds, and even to freeze the clock.

Monster waves do not occur in mines if the time is frozen, and fish swarms never disappear.