「1日の流れ」の版間の差分

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(ひとまず、現行のEnglish版のモノに合わせる。(未翻訳))
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[[File:Clock.png|right]]
 
[[File:Clock.png|right]]
日周期は、ゲーム中の18時間の期間である(又は13.5分リアルタイム; 1ゲーム内時間は45秒である)午前6時から午前12時(深夜)に。過去の深夜には、プレイヤーのキャラクターは、疲れと睡眠の必要性になりました。しかし、プレイヤーは自分のキャラクターが出て合格するまでの午前2時まで起きて滞在することができます。
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The '''day cycle''' is a period of 18 hours in game (or 13.5 minutes real time; one in-game hour is 45 seconds) from 6:00AM to 12:00AM (Midnight).  Past midnight, the player's character becomes tired and in need of sleep. However, [[The Player]] can stay awake until 2:00AM, after which their character will pass out.
  
文字が出て合格した場合、彼らは町の医師、いずれかによってそこにドラッグされた、ベッドで目を覚ますだろうハーヴェイ、ライナス、JojaMartのメンバーやJojaMartの医師。それぞれのケースでのいくつかのプレーヤーのお金が(この取引の詳細は、プレイヤーのレターボックスに文字として表示されます)失われます。プレイヤーが家の中に出て通過するのに十分幸運だった場合は例外です。
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If the character passes out they will wake up in bed, having been dragged there by either the town's doctor, [[Harvey]], [[Linus]], a [[JojaMart]] member or [[JojaMart]] doctor. In each case some of the player's money will be lost (the details of this transaction will appear as a letter in the player's letter box). An exception is if the player was lucky enough to pass out inside the house.
  
これは、夜の時間をキャッチすることが可能となる午後6時、後に夜間と考えられている魚を。しかし、それは午後8時まで暗くなりません。
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The game [[Saved Games|saves]] only after the [[player]] has gone to bed and the daily profit breakdown has been accepted, commencing the end of day.
  
ゲームは保存した後にのみ、プレイヤーはベッドに行ってきましたし、毎日利益の内訳は、一日の終わりを開始、受け入れられています。
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Sleep will restore the player's [[Energy]] and [[Health]] to full if they go to bed before 12:00AM and are not [[Energy|exhausted]], and to half if they pass out or are exhausted. The longer past midnight the player stays awake, the less energy they wake up with (regardless of amount before sleep), with about 50% if they sleep right before 2:00AM.
  
睡眠はプレイヤーの復元しますエネルギーと健康を、彼らは午前12時前にベッドに行くとそうでない場合は、完全に疲れ、彼らが出て渡すか、または消耗している場合、半分に。もはや過去の深夜、彼らは右の午前2時前に寝る場合プレーヤーは約50%で、彼らは(睡眠前に関係なく量の)目を覚ます目を覚まし、より少ないエネルギーをご利用いただけます。
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==Animal Routines==
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It is considered nighttime after 6:00PM, which makes it possible to catch night time [[fish]]. However, it does not become dark until 8:00PM.
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[[Cow]]s, [[sheep]], [[goat]]s, [[pig]]s, [[chicken]]s, [[duck]]s and [[rabbit]]s will automatically go inside their [[coop]] or [[barn]] at 6:00PM and will start going to sleep at 7:00PM. They will stop moving around at 8:00PM. After 8:00PM, animals can no longer be moved around my nudging.
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The heart level of cows and goats is increased through successful milking, which can be done any time, including while they are sleeping.
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On the face of it, you cannot to talk to animals while they are asleep, making it impossible raise the heart level of pigs, sheep, rabbits, chickens or ducks at this time. However, you can still talk to animals when they are sleeping if you talk to them while walking into them. This may be a glitch.
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*Tip: The advantage of milking after 8:00PM is that animals never walk away from you. Animals walking away mid-action frequently causes milking and shearing to fail.
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Because animals cannot be moved after 8:00PM, this causes a problem if they are in an awkward position. For example, if two cows are end-to-end, the game may keep trying to milk the same one, and they cannot be separated by nudging after 8:00PM.
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*Tip: To address this, the player should stand a full pace behind or in front of the intended target, so there is a sizeable gap between the player and the animal.
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You can also exit the barn and re enter; the animals will change position randomly, but this makes it hard to keep track of who has been milked.
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==Never Pass Out Glitches==
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There is a glitch where, sometimes, if the player is on their horse at 2:00AM, they will not pass out. Instead, the game will freeze momentarily before giving back control. The player can then get on and off their horse again, and continue beyond 2:00AM. The same thing will happen every 10 in-game minutes.
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There is also a glitch in version 1.1 where if the player selects the journal of [[quests]] while beginning to pass out, they will be able to avoid the penalty and continue beyond 2:00AM. To exploit this glitch, the player must select the journal manually, i.e., by clicking, rather than pressing F. Again, the player will attempt to pass out every 10 minutes.
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Normally, going to bed late consistently reduces the player's energy for the next morning. If the player uses these glitches to go to sleep after 2:00AM, the energy reduction rate varies.
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==Mods==
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There are game modifications ([[mods]]) that allow to manipulate the clock speed, i.e. to slow down or speed up the time to e.g. 10 minutes every second or every 14 seconds, and even to freeze the clock.
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Monster waves do not occur in mines if the time is frozen, and fish swarms never disappear.
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[[Category:Game mechanics]]
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[[en:Day Cycle]]
 
[[de:Tageszyklus]]
 
[[de:Tageszyklus]]
[[en:Day Cycle]]
 
 
[[es:Ciclo Diario]]
 
[[es:Ciclo Diario]]
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[[ja:1日の流れ]]
 
[[pt:Ciclo do dia]]
 
[[pt:Ciclo do dia]]
 
[[ru:Суточный цикл]]
 
[[ru:Суточный цикл]]
 
[[zh:日周期]]
 
[[zh:日周期]]

2017年9月2日 (土) 20:44時点における版

スタートガイド キャラクター作成 オプション 操作方法 モバイル操作方法 体力 エナジー スキル 1日の流れ


Clock.png

The day cycle is a period of 18 hours in game (or 13.5 minutes real time; one in-game hour is 45 seconds) from 6:00AM to 12:00AM (Midnight). Past midnight, the player's character becomes tired and in need of sleep. However, The Player can stay awake until 2:00AM, after which their character will pass out.

If the character passes out they will wake up in bed, having been dragged there by either the town's doctor, Harvey, Linus, a JojaMart member or JojaMart doctor. In each case some of the player's money will be lost (the details of this transaction will appear as a letter in the player's letter box). An exception is if the player was lucky enough to pass out inside the house.

The game saves only after the player has gone to bed and the daily profit breakdown has been accepted, commencing the end of day.

Sleep will restore the player's Energy and Health to full if they go to bed before 12:00AM and are not exhausted, and to half if they pass out or are exhausted. The longer past midnight the player stays awake, the less energy they wake up with (regardless of amount before sleep), with about 50% if they sleep right before 2:00AM.

Animal Routines

It is considered nighttime after 6:00PM, which makes it possible to catch night time fish. However, it does not become dark until 8:00PM.

Cows, sheep, goats, pigs, chickens, ducks and rabbits will automatically go inside their coop or barn at 6:00PM and will start going to sleep at 7:00PM. They will stop moving around at 8:00PM. After 8:00PM, animals can no longer be moved around my nudging.

The heart level of cows and goats is increased through successful milking, which can be done any time, including while they are sleeping.

On the face of it, you cannot to talk to animals while they are asleep, making it impossible raise the heart level of pigs, sheep, rabbits, chickens or ducks at this time. However, you can still talk to animals when they are sleeping if you talk to them while walking into them. This may be a glitch.

  • Tip: The advantage of milking after 8:00PM is that animals never walk away from you. Animals walking away mid-action frequently causes milking and shearing to fail.

Because animals cannot be moved after 8:00PM, this causes a problem if they are in an awkward position. For example, if two cows are end-to-end, the game may keep trying to milk the same one, and they cannot be separated by nudging after 8:00PM.

  • Tip: To address this, the player should stand a full pace behind or in front of the intended target, so there is a sizeable gap between the player and the animal.

You can also exit the barn and re enter; the animals will change position randomly, but this makes it hard to keep track of who has been milked.

Never Pass Out Glitches

There is a glitch where, sometimes, if the player is on their horse at 2:00AM, they will not pass out. Instead, the game will freeze momentarily before giving back control. The player can then get on and off their horse again, and continue beyond 2:00AM. The same thing will happen every 10 in-game minutes.

There is also a glitch in version 1.1 where if the player selects the journal of quests while beginning to pass out, they will be able to avoid the penalty and continue beyond 2:00AM. To exploit this glitch, the player must select the journal manually, i.e., by clicking, rather than pressing F. Again, the player will attempt to pass out every 10 minutes.

Normally, going to bed late consistently reduces the player's energy for the next morning. If the player uses these glitches to go to sleep after 2:00AM, the energy reduction rate varies.

Mods

There are game modifications (mods) that allow to manipulate the clock speed, i.e. to slow down or speed up the time to e.g. 10 minutes every second or every 14 seconds, and even to freeze the clock.

Monster waves do not occur in mines if the time is frozen, and fish swarms never disappear. ja:1日の流れ