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1,686 バイト追加 、 2017年9月2日 (土) 21:34
基本部分の翻訳
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[[File:Clock.png|right]]
 
[[File:Clock.png|right]]
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The '''day cycle''' is a period of 18 hours in game (or 13.5 minutes real time; one in-game hour is 45 seconds) from 6:00AM to 12:00AM (Midnight).  Past midnight, the player's character becomes tired and in need of sleep. However, [[The Player]] can stay awake until 2:00AM, after which their character will pass out.
 
The '''day cycle''' is a period of 18 hours in game (or 13.5 minutes real time; one in-game hour is 45 seconds) from 6:00AM to 12:00AM (Midnight).  Past midnight, the player's character becomes tired and in need of sleep. However, [[The Player]] can stay awake until 2:00AM, after which their character will pass out.
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'''1日'''はゲーム内時間で朝6:00から夜中の12:00までの18時間 (現実時間での13.5分;ゲーム内時間1時間が現実時間の45秒)となります。真夜中を過ぎると、キャラクターは疲れてしまい睡眠を必要とします。ただし、[[キャラクター作成|プレイキャラクター]]は夜中の2:00までは起き続け事が可能です。が、それを越えると気を失ってしまうでしょう。
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If the character passes out they will wake up in bed, having been dragged there by either the town's doctor, [[Harvey]], [[Linus]], a [[JojaMart]] member or [[JojaMart]] doctor. In each case some of the player's money will be lost (the details of this transaction will appear as a letter in the player's letter box). An exception is if the player was lucky enough to pass out inside the house.
 
If the character passes out they will wake up in bed, having been dragged there by either the town's doctor, [[Harvey]], [[Linus]], a [[JojaMart]] member or [[JojaMart]] doctor. In each case some of the player's money will be lost (the details of this transaction will appear as a letter in the player's letter box). An exception is if the player was lucky enough to pass out inside the house.
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気を失ったキャラクターは翌朝ベッドの中で目覚める事でしょう。
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気を失ったキャラクターは、町の医者[[ハーヴィー]]や[[ライナス]]または、[[Jojaマート]]のメンバーか[[Jojaマート]]の医者によって看護・搬送されます。
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どちらのケースであっても幾らかのお金を徴収されます。例外はプレイキャラクターが幸運にも家の中で気を失った時のみです。
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The game [[Saved Games|saves]] only after the [[player]] has gone to bed and the daily profit breakdown has been accepted, commencing the end of day.
 
The game [[Saved Games|saves]] only after the [[player]] has gone to bed and the daily profit breakdown has been accepted, commencing the end of day.
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ゲームの状態が[[セーブ]]されるのは、唯一[[キャラクター作成|プレイキャラクター]]がベッドで眠り込み、その一日の流れを終わりにして収益報告を受け取った後のみです。
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Sleep will restore the player's [[Energy]] and [[Health]] to full if they go to bed before 12:00AM and are not [[Energy|exhausted]], and to half if they pass out or are exhausted. The longer past midnight the player stays awake, the less energy they wake up with (regardless of amount before sleep), with about 50% if they sleep right before 2:00AM.
 
Sleep will restore the player's [[Energy]] and [[Health]] to full if they go to bed before 12:00AM and are not [[Energy|exhausted]], and to half if they pass out or are exhausted. The longer past midnight the player stays awake, the less energy they wake up with (regardless of amount before sleep), with about 50% if they sleep right before 2:00AM.
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眠るとプレイキャラクターの[[エナジー]]や[[体力]]を回復させる事が出来ます。''疲れ状態''でなく12:00AM前に眠ると完全回復可能で、''疲れ状態''や気絶すると半分しか回復出来ません。
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プレイキャラクターを深夜を越えて長く起こし続ければ続けるほど、翌日の起きたときの[[エナジー]]回復?が減ります(寝る前の量に関係なく)、2:00AMちょうどに寝た場合で約50%に。
    
==Animal Routines==
 
==Animal Routines==
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[[de:Tageszyklus]]
 
[[de:Tageszyklus]]
 
[[es:Ciclo Diario]]
 
[[es:Ciclo Diario]]
[[ja:1日の流れ]]
   
[[pt:Ciclo do dia]]
 
[[pt:Ciclo do dia]]
 
[[ru:Суточный цикл]]
 
[[ru:Суточный цикл]]
 
[[zh:日周期]]
 
[[zh:日周期]]
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