差分

2,369 バイト追加 、 2018年11月22日 (木) 12:10
英語版から情報追加
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===Quality Crop Frequency===
 
===Quality Crop Frequency===
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Quality is determined when the crop is harvested, and not when it is planted.
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First the game tests if the crop gets gold quality, if it doesn't it tries again with silver quality. If both fail the crop is normal quality.  Quality is also dependent on the usage of [[Fertilizer]].
 
First the game tests if the crop gets gold quality, if it doesn't it tries again with silver quality. If both fail the crop is normal quality.  Quality is also dependent on the usage of [[Fertilizer]].
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====高級な肥料をまいた土====
 
====高級な肥料をまいた土====
 
{{#lsth:肥料|高級な肥料をまいた土}}
 
{{#lsth:肥料|高級な肥料をまいた土}}
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====Complete Formula====
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{|class="mw-collapsible mw-collapsed"
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|-
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!style="text-align: left;"|Details 
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|-
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| The probability that a crop is gold quality is linear with respect to both farming level and fertilizer quality. That is, the probability increases the same amount with each level for the same fertilizer quality, and with each fertilizer quality for the same farming level. The formula used in the game's code is as follows:
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<code>
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P(gold) = 0.01 + 0.2 * (lvl/10 + q * (lvl+2)/12)
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</code>
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where '''lvl''' is your farming level and '''q''' is the fertilizer quality. The game assigns a value of 0 for normal soil, 1 for basic fertilizer, and 2 for quality fertilizer. You can rewrite it to isolate either '''lvl''' or '''q''' as the 'independent' variable:
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<code>
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P(gold) = (1+2*lvl)/100 + q * (lvl+2)/60
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</code><br/><code>
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P(gold) = (3+10*q)/300 + lvl * (6+5*q)/300
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</code>
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The probability that a crop is silver quality (given that it isn't gold) is actually twice the probability that it was gold quality, but capped at 75%. That is:
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<code>
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P(silver | not gold) = MIN(2*P(gold), 0.75)
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</code>
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But because sometimes the crop ''is'' gold quality, the true probability that the crop is silver quality is a little bit less:
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<code>
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P(silver) = MIN(2*P(gold),0.75) * (1-P(gold))
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</code>
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You can actually see the 75% cap at work in the table above, if indirectly: notice that the probability of a silver crop actually goes down once the probability of a gold crop crosses the 37.5% threshold.
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Finally, the probability that a crop is normal quality is the same as the probability that the crop is neither silver nor gold quality. Since it can't be both silver or gold, the formula simplifies to:
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<code>
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P(normal) = 1 - P(silver) - P(gold)
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</code>
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|}
    
==Experience Points==
 
==Experience Points==
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{{Clear}}
 
{{Clear}}
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The experience points awarded are calculated using the formula <code>XP=||16 &times; ln(0.018 &times; PRICE + 1)||</code> with PRICE being the selling price of the crop's item. Experience is based on selling value, but gold and silver stars do not increase the experience value of harvested crops.
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The experience points awarded are calculated using the formula <code>XP=||16 &times; ln(0.018 &times; PRICE + 1)||</code> where PRICE is the base sell price of the crop (listed in [[Modding:Object data|ObjectInformation.xnb]]). Silver or gold quality crops don't grant more XP than normal-quality crops.
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Harvesting forageable plants grown on the farm counts as 3 foraging experience points per plant rather than farming experience points.
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Harvesting forageable plants grown on the farm counts as 3 [[foraging]] experience points per plant rather than farming experience points.
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Experience level is increased after sleeping.
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Experience level is increased immediately upon harvesting, but the "level up" window doesn't appear until after going to sleep.
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
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| 15000
 
| 15000
 
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|}
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==Food==
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Certain [[Cooking|cooked dishes]] will temporarily increase farming level.
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{{Recipes|Header}}
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{{:朝食セット|RecipeRow}}
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{{:ハッシュドポテト|RecipeRow}}
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{{:揚げトウガラシ|RecipeRow}}
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{{:トムカーガイ|RecipeRow}}
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{{:牧場主のランチ|RecipeRow}}
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{{:メープルバー|RecipeRow}}
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{{Recipes|footer}}
    
==Crops==
 
==Crops==
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{{history|1.1|Adjusted Rancher bonus to 20%, up from 10%, Artisan now increases the value of [[Artisan Goods]] by 40%, down from 50%}}
 
{{history|1.1|Adjusted Rancher bonus to 20%, up from 10%, Artisan now increases the value of [[Artisan Goods]] by 40%, down from 50%}}
 
{{history|1.2|Farming level now affects crop yield prior to level 10.}}
 
{{history|1.2|Farming level now affects crop yield prior to level 10.}}
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{{history|1.3|Fixed bug that prevented farming XP being granted when harvesting with Scythe.}}
    
{{NavboxSkillsStats}}
 
{{NavboxSkillsStats}}
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