6行目: |
6行目: |
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| {{TOC right|noautonum}} | | {{TOC right|noautonum}} |
| + | ==1.6.3== |
| + | Stardew Valley 1.6.3 was [https://store.steampowered.com/news/app/413150/view/4206998459074597475 released] on 27 March 2024. |
| + | |
| + | ; New content & features |
| + | :* You can now access [[Blacksmith|Clint's shop and geode service]] while your tool is being upgraded. |
| + | :* Added [[Krobus Portrait|Krobus portrait]]. |
| + | :* Added [[Minecart|mine cart shortcut]] to year 1 [[Spirit's Eve]] festival. |
| + | :* You can now paint the new cabins (at third upgrade level). |
| + | |
| + | ; Balance changes |
| + | :* Increased [[Giant Stump|raccoon]] bug meat and bat wing request amount. |
| + | :* Harvesting [[moss]] now grants 1 foraging exp per moss. |
| + | :* The Infinite Power achievement is now more generous with how it activates, allowing pre-1.6 saves to trigger the achievement. |
| + | :* You now have to collect (not just donate) the four prismatic shards for the [[Quests#List of Mr. Qi's Special Orders|"Four Precious Stones" Qi quest]]. |
| + | :* The Junimo Kart Qi quest now rewards 20 [[Qi Gem|Qi gems]] (up from 10). |
| + | :* Adult mossy green rain trees boost the moss growth rate of nearby trees. |
| + | :* Moss now grows more slowly on sunny summer days, and recovers more slowly after harvest. |
| + | :* Reduced meteorite prismatic shard chance (100% -> 25%). |
| + | :* [[Ancient Seed|Ancient seed]] packets can no longer be sold at the [[Traveling Cart|traveling cart]]. |
| + | |
| + | ; Quality of life changes |
| + | :* Waterfall and some other ambient positional sounds now fade out more smoothly. |
| + | :* If you don't have a pet in year two, you can now start adopting them from Marnie's shop. |
| + | |
| + | ; Bug fixes |
| + | :* Added the new cabin styles to the multiplayer starter layouts. |
| + | :* Starter cabins now appear in the actual order intended. |
| + | :* If a journal quest title is too wide, the clock icon and the rest of the text will be shifted down to make room. |
| + | :* You can now press the Escape or menu button to "go back" on a shipping menu category page. |
| + | :* Made berry bush state consistent overnight and on load (both at 20% plus a small new random bonus chance). |
| + | :* Minor graphical fixes. |
| + | :* Fixed several translation errors and missing translations. |
| + | :* Fixed large character sprites having a visual glitch (e.g. bear, island frog, or Clint when hammering). |
| + | :* Fixed a visual error in the shop menu if an item's name was longer than the width of the menu. |
| + | :* Fixed a crash related to the new festival. |
| + | :* Fixed a bug that caused excess trash to be fished. |
| + | :* Fixed bug preventing Emily's 10-heart mail and event from triggering. |
| + | :* Fixed graphics issues with the shipping menu. |
| + | :* Fixed several more cases of out-of-bounds spawning. |
| + | |
| + | ; Changes for mod authors |
| + | :* Fixed items able to have a null <samp>Name</samp> or <samp>DisplayName</samp> in 1.6. They now default to the qualified item ID and "''Unnamed Item (<id>)''" respectively. |
| + | :* The <code>${...}$</code> gender-switch syntax now works in events. |
| + | :* The <samp>character.EventActor</samp> flag is now synced in multiplayer. |
| + | :* Added paint masks for the new cabins style. |
| + | :* The <samp>debug whereis</samp> command now lists event actors too. |
| + | :* Fixed pet license name delimiter conflicting with unique string ID format. |
| + | :* Fixed NPC duplication bug with movie theater. |
| + | :* Fixed fruit trees above growth stage 4 no longer producing fruit. |
| + | :* Fixed current location's building interiors not being actively synced. |
| + | :* Fixed error processing a machine with no <samp>Data/Machines</samp> entry. |
| + | :* Fixed broken fruit tree sprite if it's synced from another player and has a custom texture in <samp>Data/FruitTrees</samp>. |
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| ==1.6.2== | | ==1.6.2== |