差分

ナビゲーションに移動 検索に移動
5,617 バイト追加 、 2020年12月29日 (火) 05:33
英語版からページ全体をコピーして作成
{{Spoiler}}
{{Stub}}
{{翻訳}}
[[File:Forge Interface.png|thumb|right|300px|The Forge Interface]]
The '''Forge''' in the volcano caldera on [[Ginger Island]] lets you upgrade weapons, enchant weapons and tools, combine rings, and change weapon appearances.

==Weapon forging==
You can forge a melee weapon (dagger, hammer, or sword) up to three times to improve its stats. Each forge costs one gem, and 10/15/20 [[Cinder Shard|cinder shards]] depending on the forge level.

Using a diamond as the gem fills all remaining forge levels with random upgrades, but only consumes 10 cinder shards.

{| class="wikitable"
|-
! Gem
! Effect
|-
| Amethyst
| More knockback (adds 1 per level).
|-
| Aquamarine
| More critical hit chance (adds 4.6% × level).
|-
| Emerald
| More weapon speed (adds 5 × level).
|-
| Jade
| More critical hit damage (adds 10% × level).
|-
| Ruby
| More damage (adds 10% × level to both min and max damage).
|-
| Topaz
| More defense (adds 1 × level).
|}

==Enchantments==
<section begin="Enchantments" />
You can add a random enchantment to any weapon or tool (except fishing pole, pan, return sceptre, or scythe). This costs one prismatic shard and 20 [[Cinder Shard|cinder shards]].

Each weapon or tool can only have one enchantment, and you can't choose which one will be applied, but you can repeat with another prismatic shard to re-randomize it.

Although enchantment is randomized, each weapon and tool have their own seeded enchantment "progression". Re-rolling the enchantment on the same weapon by restarting the day will result in the same order of enchantments with every attempt. However, this is unique to the individual weapon (i.e., 2 swords of the same type will have their own unique order of enchantments that will not change from restarting the day, or from moving on to the next day.)

===Combat enchantments===
Only applies to melee weapons (can't be applied to a slingshot)

{| class="wikitable"
|-
! Name
! Effect
|-
| Artful
| 50% cooldown on special moves. Can only be applied once to a weapon.
|-
| Bug Killer
| Double damage to bugs, allows killing armored bugs.
|-
| Crusader
| 50% more damage to undead / shadows, prevents mummies from reviving.
|-
| Vampiric
| Chance to regain some health on hit.
|}

===Tool enchantments===
{| class="wikitable"
|-
! Name
! Effect
|-
| Auto-Hook
| For fishing rod.<br />Automatically hooks fish when they bite (which starts the fishing minigame).
|-
| Archaeologist
| For hoe.<br />Double chance of finding artifacts in artifact spots.
|-
| Bottomless
| For watering can.<br />Infinite water.
|-
| Efficient
| For axe, fishing rod, hoe, pickaxe, or watering can.<br />No stamina drain.
|-
| Generous
| For hoe.<br />50% chance of double item after digging.
|-
| Haymaker
| For any melee weapon (including hammer).<br />Cutting weed has 50% chance of also dropping a fiber, and 33% chance of extra hay (directly into silo on farm, else into inventory).
|-
| Master
| For fishing rod.<br />Adds an extra fishing level to the player while held.
|-
| Powerful
| For axe or pickaxe.<br />Extra power level.
|-
| Preserving
| For fishing rod.<br />50% chance that bait and tackle aren't consumed on use.
|-
| Reaching
| For iridium hoe or watering can.<br />Increased charge-up capacity for greater area of effect.
|-
| Shaving
| For axe.<br />Chance of extra wood from trees, hardwood from stumps, produce from giant crops.
|-
| Swift
| For axe, pickaxe, or hoe.<br />Tool use is faster.
|}
<section end="Enchantments" />

==Infinity Weapons==
You can forge three [[Galaxy Soul]]s and 60 [[Cinder Shard|cinder shards]] into a galaxy weapon to turn it into a more powerful "Infinity" weapon. This works for the [[Galaxy Sword]] ([[Infinity Blade]]), [[Galaxy Hammer]] ([[Infinity Gavel]]), and [[Galaxy Dagger]] ([[Infinity Dagger]]).

==Weapon Appearance==
You can merge two weapons through the forge. The resulting weapon will have all the stats and info of the first weapon, but the appearance of the second weapon. You can only merge weapons of the same type (e.g. you can't merge a hammer with a sword), and can't merge slingshots.

This costs 10 [[Cinder Shard|cinder shards]], and consumes the second weapon.

==Combined Rings==
You can combine two different rings into one with stacked effects. This costs 20 cinder shards.

This has two restrictions:
* You can't combine two of the same ring into one. (You ''can'' combine two different rings with the same effect though, like [[Glow Ring]] and [[Glowstone Ring]]. Their effects will stack in the same way as wearing both rings separately.)
* You can't combine three or more rings into one (i.e. a combined ring can't be further combined).

==Unforge==
For a weapon, unforging removes all forge upgrades (but not enchantments) and resets its appearance. This is free, but only recovers some of the [[Cinder Shard]]s used to forge it.

For a combined ring, unforge splits it back into the original rings.

To begin the unforging process, place the item that you want to unforge into the left square slot. Then click the red ⨯ symbol near the bottom right corner. The unforged item(s) will appear in your inventory.

==Fishing==
The Forge is the only level of the [[Volcano Dungeon]] where fishing can occur. It is one of two locations in the game where players can catch [[Lava Eel]]s.

[[Crab pot]]s cannot be placed in the forge.

==History==
{{history|1.5|Introduced.}}

[[Category:ゲームプレイ]]

[[de:Vulkanschmiede]]
[[en:Forge]]
[[es:Fragua]]
[[fr:Forge]]
[[it:Fucina]]
[[ko:포지]]
[[hu:Kohó]]
[[pt:Forja]]
[[ru:Кузница]]
[[tr:Forge]]
[[zh:锻造]]
256

回編集

案内メニュー