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5 バイト追加 、 2021年11月8日 (月) 19:55
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<ref name="treasure">The contents of a treasure chest are determined by <samp>FishingRod::openTreasureMenuEndFunction</samp>. The PHP code used to calculate the chances of finding specific treasure can be found on [https://github.com/margotbean/SDVTreasureChestProbabilities github].</ref>
 
<ref name="treasure">The contents of a treasure chest are determined by <samp>FishingRod::openTreasureMenuEndFunction</samp>. The PHP code used to calculate the chances of finding specific treasure can be found on [https://github.com/margotbean/SDVTreasureChestProbabilities github].</ref>
 
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<ref name="treasure_artifact">The chance of an artifact appearing in a treasure chest is higher if [[Lost Books]] are not possible, e.g., after the Museum's collection is complete.</ref>
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<ref name="treasure_artifact">The chance of an artifact appearing in a treasure chest is higher if [[Lost Books]] are not possible, ''e.g.,''  after the Museum's collection is complete.</ref>
 
<ref name="treasure_special">The chance of a special item appearing in a treasure chest is adjusted by <samp>LuckModifier</samp>, which is set to <samp>(1 + DailyLuck * FishingZone/5)</samp>. For example, the chance of finding an Iridium Band varies from 0.072% (DailyLuck=-0.1, FishingZone=5) to 0.09% (DailyLuck=0.125, FishingZone=5).</ref>
 
<ref name="treasure_special">The chance of a special item appearing in a treasure chest is adjusted by <samp>LuckModifier</samp>, which is set to <samp>(1 + DailyLuck * FishingZone/5)</samp>. For example, the chance of finding an Iridium Band varies from 0.072% (DailyLuck=-0.1, FishingZone=5) to 0.09% (DailyLuck=0.125, FishingZone=5).</ref>
 
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