差分

489 バイト除去 、 2017年5月5日 (金) 11:23
These bugs were fixed in 1.2
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==動物の世話==
 
==動物の世話==
 
===友好度===
 
===友好度===
 +
<div id="infoboxborder" style="min-width:48px"><span style="image-rendering:pixelated;image-rendering:optimizespeed;">[[File:DialogueBubbleLove.png|100px|center]]</span></div>
 
Animals that live in barns and coops have a friendship rating that can be seen by right-clicking the animal after petting (while holding hay, you can not open this window which can be useful if you accidentally open it a lot). The rating is out of 5 hearts, is shown in half-heart increments, and is taken into account when deciding how likely that animal is to produce higher-quality products if that animal is capable of producing them in the first place.
 
Animals that live in barns and coops have a friendship rating that can be seen by right-clicking the animal after petting (while holding hay, you can not open this window which can be useful if you accidentally open it a lot). The rating is out of 5 hearts, is shown in half-heart increments, and is taken into account when deciding how likely that animal is to produce higher-quality products if that animal is capable of producing them in the first place.
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*Animal was not pet ('''-20 to -40''', dependent on animal type, Calculated when the Player sleeps)
 
*Animal was not pet ('''-20 to -40''', dependent on animal type, Calculated when the Player sleeps)
 
*Animal was not fed ('''-100''' Calculated when the Player sleeps)
 
*Animal was not fed ('''-100''' Calculated when the Player sleeps)
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<font color="Red">'''Important caveat: If an animal is pet when it would increase it above the max (255) mood, their mood value will roll over, and begin again from the minimum (Zero) value.'''</font>
      
To maximize Mood in seasons that are not winter, the player must pet their animals before they eat grass outside, and end their day as soon as possible after 6PM when all the animals are inside. Closing the door behind them will prevent them from eating grass outside before you can pet them.
 
To maximize Mood in seasons that are not winter, the player must pet their animals before they eat grass outside, and end their day as soon as possible after 6PM when all the animals are inside. Closing the door behind them will prevent them from eating grass outside before you can pet them.
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Special case: If an animal meets the requirement to produce something, but does not gain the ability to create a Quality or Large/Deluxe product, the game will not register the fact that it produced an item that day. In this case, animals that normally would take multiple days to produce, will produce again immediately the next day.
 
Special case: If an animal meets the requirement to produce something, but does not gain the ability to create a Quality or Large/Deluxe product, the game will not register the fact that it produced an item that day. In this case, animals that normally would take multiple days to produce, will produce again immediately the next day.
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'''<font color="Red">Warning: [[Sheep]], [[Pigs]], and [[Dinosaurs]] at a high enough mood and friendship will NOT PRODUCE ANYTHING because they will always roll a "Large/Deluxe product", and the animal type cannot produce Large or Deluxe products</font>'''
      
====高品質・大きな生産物====
 
====高品質・大きな生産物====
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''Try to avoid medium amounts of Mood to prevent high penalties.''  
 
''Try to avoid medium amounts of Mood to prevent high penalties.''  
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'''<font color="Red">If a player stays up until 7:50PM, an animal with a -5 Happiness drain (A cow, for example) that started at 255 happiness will receive a massive -400 Mood score modifier</font>'''
      
=====アヒルのはね・ウサギの足=====
 
=====アヒルのはね・ウサギの足=====