差分

編集の要約なし
6行目: 6行目:     
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==1.6.8==
 +
Stardew Valley 1.6.8 was [https://store.steampowered.com/news/app/413150/view/4175475797747007861 released] on 28 April 2024.
 +
 +
; Bug fixes
 +
:* Fixes a game-breaking crash introduced in 1.6.7 where the game would crash if NPC's reach the island resort changing room.
 +
 +
==1.6.7==
 +
Stardew Valley 1.6.7 was [https://store.steampowered.com/news/app/413150/view/4175475797747007861 released] on 27 April 2024.
 +
 +
; Bug fixes
 +
:* Fixes a bug preventing players from giving Pierre the Missing Stock List
 +
:* Fixed some machines and desert festival logic not working for Linux/MacOS players using the compatibility branch.
 +
 +
==1.6.6==
 +
Stardew Valley 1.6.6 was [https://store.steampowered.com/news/app/413150/view/4175475797742551480 released] on 26 April 2024.
 +
 +
; Balance and Gameplay changes:
 +
:* Bee houses now work with flowers in garden pots.
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:* “Minecart depot” alternative layout now only appears in the upper or lava mine areas.
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:* You can now turn the gold clock on or off
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:* Added coal -> mahogany seed trade at raccoons
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:* 50% mastery XP now only applies to farming, as originally intended.
 +
 +
; Translation changes:
 +
:* Reverted Chinese text to 1.6.3
 +
:* Reverted Chinese default font to the original
 +
:* Added an option to use the smooth font introduced in 1.6.4
 +
:* Added a dialogue font size slider for Chinese
 +
:* Added complete Russian translated movie & desert festival sprites
 +
:* Added option for Russian to use the “old” font
 +
 +
; Bug fixes:
 +
:* Fixed a case where Mr. raccoon could disappear during the raccoon cutscene in multiplayer
 +
:* Fixed being able to trash Pierre’s Missing Stocklist, or give it away at the Feast of the Winter Star.
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:* Fixed being able to give a wilted bouquet to your spouse.
 +
:* Fixed issue causing only 1 omni geode to be produced from the skull cavern chest.
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:* Fixed crash when a save contains some invalid animal home data.
 +
:* Fixed a crash when talking to Penny in French.
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:* Fixed a malformed Willy farm event in German.
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:* Fixed an incorrectly blocking map tile in the Forest Farm map.
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:* Fixed some machines and some desert festival logic not working for Linux/macOS players using the compatibility branch.
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:* Fixed a case where an area was inaccessible in the volcano dungeon
 +
:* Fixed sewer event in German
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:* Fixed cases where you’d see Mayor Lewis’ giftbox note again when collecting 15 parsnips from a different chest.
 +
:* Fixed emily makeover event from being hard to skip
 +
:* Fixed Calico Egg Rating prize edge cases for farmhands
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:* Fixed prismatic hat effects not working in French.
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:* Fixed being able to “advance” the ready check menu by pressing Y, which lead to many issues.
 +
:* Fixed island outfits not being loaded for farmhands
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:* Minor optimizations.
 +
 +
; Fixes for modded players:
 +
:* Fixed error showing non-flavored roe items.
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:* Fixed error if a mod sets an NPC’s ‘friends and family’ data to null.
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:* Fixed error loading a save containing enchanted weapons whose ID changed or data was removed.
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:* Fixed soft lock when watching weather TV channel if tomorrow’s weather is custom.
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:* Fixed temporary maps that aren’t part of a location not using seasonal tilesheets.
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:* Fixed summit cutscene showing custom fish with wrong sprites.
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 +
; Changes for mod authors:
 +
:* In <samp>Data/Objects</samp>, added two new fields: <samp>CanBeGivenAsGift</samp> and <samp>CanBeTrashed</samp>. Setting <samp>CanBeGivenAsGift: false</samp> adds the <samp>not_giftable</samp> context tag automatically.
 +
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==1.6.5==
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Stardew Valley 1.6.5 was [https://store.steampowered.com/news/app/413150/view/4176601063666391194 released] on 20 April 2024.
 +
 +
; Bug fixes
 +
:* Fixed crash when loading dark mine levels in some cases.
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:* Broken villager NPCs (usually due to a removed mod) are now deleted on load. They'll respawn when they're re-added to the data.
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==1.6.4==
 +
Stardew Valley 1.6.4 was released on 18 April 2024.
 +
 +
; New content & features
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:* Added 20 new 'alternate' mine layouts, which can start appearing after reaching the bottom of the mines.
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:* Added 20 new volcano mines layouts, which can appear after you've unlocked the shortcut between the caldera and the volcano entrance.
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:* Added fish frenzies.
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:* Added a special cutscene after you've helped your new neighbors grow their family to the max.
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:* Added 4 new fairy styles.
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:* You can now place 8 additional non-fish items into fish tanks.
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:* Raccoon shop now includes a trade for mystery boxes and golden mystery boxes.
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:* Vinegar can now be poured onto trees to stop them from ever growing moss.
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:* Shaving enchantment now causes tree-specific drops (fern → fiddlehead fern, mushroom → red mushroom, mahogany → hardwood).
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; Visual improvements
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:* Qi club coins now show up in the shop menu.
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:* Various map edits and fixes.
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:* Removed Maru's glasses from all beach portraits for consistency.
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; Translation changes
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:* Many edits and improvements to the Chinese version.
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:* Edits to the Russian, Portuguese, Hungarian, Turkish, and Korean translations.
 +
:* Changed the Chinese fonts to make them more appealing and readable.
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:* Changed Hungarian number spacing character from a comma to a period.
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:* Some improvements to Russian font.
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; Balance changes
 +
:* When you load a save, you'll now unlock missed Steam achievements if needed (e.g. achievements gained while playing offline).
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:* Added mini-shipping bin as an expensive Qi gem shop purchase.
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:* Added more variety, and improvements, to Skull Cave treasure chests.
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:* Life elixirs now only restores health, and energy tonics now only restore energy.
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:* Wild seed spots are now rarer, but yield more seeds.
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:* Doubled the Iridium Golem's chance to drop iridium.
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:* The monsters in the volcano entry level are now randomized each day.
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:* Using a treasure totem indoors no longer works.
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:* Going down a level in the mines now makes you invulnerable for 1 second.
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:* Increased raccoon mystery box reward from 4 to 5.
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:* Farming experience now contributes to mastery experience at a 50% rate.
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:* Ice orb will no longer freeze a spider while it is in the air jumping.
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:* Removed red snapper from winter fishing quest pool, and sardines from the summer quest pool.
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:* You will no longer get calico rating points from going down the normal mines.
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:* Golden mystery boxes now have a small chance to yield an auto petter.
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:* Slightly reduced chance to find mystery boxes.
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:* Mine barrels and coal carts will now "refresh" at the start of each year.
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:* The order of mystery box rewards is now randomized per-player instead of per-save.
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; Quality of life changes
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:* Added a 1.2-second delay after dropping an item, before it's picked back up by the same player.
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:* Napalm rings are now non-destructive on the farm and inside the slime hutch (i.e. the explosion will only damage monsters).
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:* Added ctrl + right-click as an alternate toolbar drop hotkey.
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:* Receiving a "special notification" (e.g. first geode message) will no longer cancel out player actions such as eating or warping.
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:* Flopping fish no longer fall back into fish ponds.
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:* Crab pots now have a short time period after harvesting from them during which they can't be removed (750ms).
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:* The Junimo bundle menu now only highlights items that can actually be placed in the selected bundle.
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; Other changes
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:* Minor optimizations.
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:* Added two inappropriate names to the list to exclude from the name generator.
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:* You can no longer give gifts to NPC's during green rain year 1 (prevents incongruous attitudes). This also prevents a portrait issue with Demetrius.
 +
 +
; Gameplay fixes
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:* Fishing splash zones and ore pan points are now removed overnight.
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:* The prize ticket machine now consumes your ticket when you get the reward, rather than when you first press the button.
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:* For the purposes of perfection, the level 100 stardrop now has a more robust way to check if it's been acquired. This solves a problem where the flag for eating the lvl 100 stardrop could be missing.
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:* Fixed Monster Compendium not actually doubling all loot.
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:* Fixed geodes no longer dropping on the farm in normal circumstances.
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:* Fixed rare crash when spawning items overnight.
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:* Fixed crash when a certain mine level is chosen (<samp>_dark_dark</samp> crash).
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:* Fixed player colliding with stuff during event cutscenes.
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:* Fixed pre-1.6 forged weapons having reduced stats.
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:* Fixed not being able to put a torch on the sprinkler you get as a CC reward.
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:* Fixed disappearing pets bug.
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:* Fixed various bugs/crashes related to building a cabin.
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:* Fixed wild seeds in garden pots putting their final crop in the top-left corner of the map instead of the pot.
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:* Fixed "lost and found" chests (from night market and elsewhere) not working anymore in 1.6.
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:* Fixed a duplication bug with the "lost and found" chests.
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:* Fixed slime hutch floors reverting to the default after reloading a game.
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:* Fixed malformed casino shop red fireworks ID.
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:* Fixed pet adoption catch-all case only working with the animal catalogue, and only applying in year 2 specifically, rather than for any year 2 or beyond.
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:* Fixed 'use legacy randomization' option applied inconsistently when loading a save, which caused weird issues like broken green rain days.
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:* Fixed the case where you could permanently miss the ancient seed recipe if you grabbed the ancient seed packet but not the associated recipe, and then closed the museum rewards menu. Missing recipes will also be restored upon loading a file.
 +
:* Fixed issue with duplicated animals & building interiors from pre ~1.3 saves.
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:* Fixed end tables not being rotateable.
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:* Fixed an issue where empty barns/coops could not be removed by Robin on old saves.
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:* Fixed slime egg incubators letting you reclaim the egg before it hatches.
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:* Fixed farmhouse placement bounds to match the object placement restrictions around it.
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; Multiplayer fixes
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:* Synced some NPC Gift data in other languages.
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:* Fixed fireworks (and possibly other sprites) drawing behind stuff in multiplayer.
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:* Fixed "Build a Silo" quest not being completed for farmhands.
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:* Fixed Raccoon quest not being removed for all players.
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:* Fixed double trinket issue when a farmhand disconnects/reconnects.
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:* Fixed double and/or missing derby participants sprite issue in multiplayer.
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; Display text and localization fixes
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:* Many edits and fixes in translation text.
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:* Fixed a text parsing error for Asian languages which caused them to incorrectly wrap in some cases.
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:* Fixed spacing issues in Asian languages.
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:* Fixed several localization issues (day time money box extra space in Chinese, missing Elliott sentence opener, Fizz name untranslated, birthday string de-hardcoded, etc).
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:* Fixed Russian line break issue.
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:* Fixed an issue with the perfection tracker display in Chinese, Korean, and Japanese.
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:* Fixed events not consistently handling gender-dependent text.
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; Cosmetic fixes
 +
:* Adjusted basic object layer depth anchor point so it's more centered rather than on the bottom.
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:* Placeable grass now offsets vertically a little if it would clip through a front-layer tile.
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:* Fixed seasonal world map not working for non-English players.
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:* Fixed flying monsters not being draw above things on the farm & volcano.
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:* Fixed reward icon in completed quest menu being visually offset.
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:* Fixed george's TV clipping with farmer during green rain.
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:* Fixed movies not showing layered sprites (e.g. the eyeball in Mysterium).
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:* Fixed Qi club coins drawn below the lightmap.
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:* Fixed Qi coin overlay drawn during minigames.
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:* Fixed crane game audio not stopping when the game is forcefully closed.
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:* Fixed some tooltip padding issues.
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:* Fixed movie theater display issues on the world map.
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:* Fixed repeated dialogue selection sound if a control was plugged in but you are using a mouse.
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:* Fixed quest reward icon input offset issue.
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:* Fixed Joja Warehouse roof drawing above the weather (and possibly other similar cases).
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:* Fixed various map tile issues.
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:* Fixed a visual issue with a shadow in the farm house.
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:* Fixed able to swap two chests of the same type.
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:* Fixed machines sometimes wobbling when they're not processing anything.
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; Changes for modded players
 +
:* Improved debug commands:
 +
:** Added debug commands to change pet types/breeds, to allow migrating older saves (<samp>setPreferredPet</samp> and <samp>changePet</samp>). This replaces the former <samp>toggleCatPerson</samp> command.
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:** The <samp>filterLoadMenu <search></samp> command now keeps the original save slot numbers.
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:** Combined <samp>removeNpc</samp> and <samp>killNpc</samp> commands. The unified command removes all instances of an NPC, to help fix duplicate NPCs.
 +
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; Changes for mod authors
 +
:* C# mods can now hide specific animals from the animal social menu (e.g. animals owned by NPCs) via the <samp>FarmAnimal.hideFromAnimalSocialMenu</samp> field.
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:* In <samp>Data/Buildings</samp>, you can now add furniture via <samp>IndoorItems</samp>.
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:* In <samp>Data/FarmAnimals</samp>, added fields to set the sleep sprite and whether they eat golden crackers.
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:* In <samp>Data/Locations</samp>, added fields to set effect of fish-specific bait and whether fish can be caught using a training rod.
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:* In <samp>Data/Machines</samp>, added option to only let the machine complete overnight.
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:* In <samp>Data/Powers</samp>, added <samp>CustomFields</samp> field.
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:* Added missing <samp>Id</samp> fields in <samp>Data/FarmAnimals</samp> and <samp>Data/Pets</samp>.
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:* Added a warning when a farm animal's spritesheet size is invalid, which would previously lead to the animal silently freezing.
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:* You can now use tokenizable strings in event scripts and dialogue text.
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:* De-hardcoded forest waterfall fish into <samp>Data/Locations</samp>.
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; Fixes for modded players
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:* Fixed some wallpapers and flooring not appearing in mod item lists.
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:* Fixed pre-1.6 farm maps having broken warps to the bus stop.
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:* Fixed errors and crashes due to mods adding items without a name.
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:* Fixed softlock when a warp leads to an invalid location.
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:* Fixed crash when playing events that use the <samp>replaceWithClones</samp> command.
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:* Fixed crash if an NPC has invalid temporary dialogue.
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:* Fixed world map showing a glitched texture for custom farm types which don't override it.
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:* Fixed another case of NPC duplication involving the movie theater.
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:* Fixed crash when loading a save if a farm Junimo wasn't properly removed before saving.
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:* Fixed crash if the lost & found contains null items.
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:* Fixed disconnect for Steam players when using mods that send messages before a farmhand has been approved.
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:* Fixed crash on save if shipping bin has empty slots.
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:* Fixed riding the bus to the desert instantly warping you back if mods added warps on the desert road.
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:* Fix multiplayer crash if some players don't have the same NPC textures.
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 +
; Fixes for mod authors
 +
:* Fixed farmhands' cellars not applying cellar data from <samp>Data/Locations</samp>.
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:* Fixed crash if a farm animal has no entry in <samp>Data/FarmAnimals</samp>.
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:* Fixed festivals ignoring year suffixes for <samp><setup>_additionalCharacters</samp> and <samp>name</samp> fields.
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:* Fixed issues with farm animals which have a custom home building.
 +
:* Fixed hardcoded assumptions about farm animal spritesheets which could cause counter-intuitive behavior with custom animals.
 +
 
==1.6.3==
 
==1.6.3==
 
Stardew Valley 1.6.3 was [https://store.steampowered.com/news/app/413150/view/4206998459074597475 released] on 27 March 2024.
 
Stardew Valley 1.6.3 was [https://store.steampowered.com/news/app/413150/view/4206998459074597475 released] on 27 March 2024.
164行目: 400行目:  
:** [[コケのスープ]].
 
:** [[コケのスープ]].
 
:** その他、秘密のアイテム!
 
:** その他、秘密のアイテム!
:* 新しい魚 [[Goby]]の追加。
+
:* 新しい魚 [[ハゼ]]の追加。
 
:* 新しいリミックス・バンドルをいくつか追加。
 
:* 新しいリミックス・バンドルをいくつか追加。
 
:* 犬と猫に帽子をかぶせられるようになった。
 
:* 犬と猫に帽子をかぶせられるようになった。
457行目: 693行目:  
:** 一部のNPCとハートが6個に達した後、そのNPCがライバルの恋人を訪れなくなる。これは、アレックスがヘイリーを訪ねたり、エリオットがリアを訪ねたり、ヘイリーがアレックスを訪ねたりすることに影響する。
 
:** 一部のNPCとハートが6個に達した後、そのNPCがライバルの恋人を訪れなくなる。これは、アレックスがヘイリーを訪ねたり、エリオットがリアを訪ねたり、ヘイリーがアレックスを訪ねたりすることに影響する。
   −
; Gameplay fixes
+
; ゲームプレイの修正
:* [[Fishing]] fixes:
+
:* [[釣り]]の修正:
:** If you're fishing when the pirate cave changes to pirate mode, you will catch your fish.
+
:** 海賊の洞窟が海賊モードに変わったときに釣りをしていると、魚が釣れてしまうバグを修正。
:** Fixed [[artifacts]] found in [[Fishing#Treasure Chests|fishing chests]] not counting for the collection tab.
+
:** [[釣り#宝箱|釣りの宝箱]]で見つけた[[発掘品]]が入手済みとしてカウントされないバグを修正。
:** Fixed fishing crash if a treasure chest appears while the player has a large number of stacked fishing buffs.
+
:** プレイヤーが釣りバフを大量にスタックしている状態で宝箱が出現すると釣りがクラッシュするバグを修正。
:* Buff fixes:
+
 
:** Fixed a range of bugs like attribute drift and double-debuff.
+
:* バフの修正:
:** Fixed food/drink buffs discarded if they have a balanced total of effects (e.g. +2 attack and -2 speed).
+
:** attribute driftやdouble-debuffなど、様々なバグを修正。
:** Fixed negative custom buffs shown with a double-negative (e.g. "--2 speed").
+
:** 食べ物/飲み物のバフが打ち消し合うような効果を持つ場合、破棄されるように修正(例:攻撃+2、速度-2)。
:** Fixed Squid Ink Ravioli buff not remaining active if another food buff is added later (although the buff icon was still shown).
+
:** マイナスのカスタムバフが二重のマイナスで表示されるのを修正(例:"-2 speed")。
:** Fixed Squid Ink Ravioli not resetting the buff duration when you eat another one, unlike other food buffs.
+
:** [[イカスミのラビオリ]]のバフが、後で別のフードバフが追加された場合、有効なままになっていなかったのを修正(バフアイコンは表示されたまま)。
:** Fixed Squid Ink Ravioli description having an extra blank line.
+
:** [[イカスミのラビオリ]]が他のフードバフとは異なり、別のものを食べた時にバフ持続時間がリセットされないのを修正。
:** Fixed Burnt not showing the -3 Attack effect.
+
:** [[イカスミのラビオリ]]の説明に余分な空白行があったのを修正。
:* Festival fixes:
+
:** [[能力値ボーナス#焼け焦げ|焼け焦げ]]に攻撃-3の効果が表示されていなかったのを修正。
:** Fixed unable to leave the [[Festival of Ice]] until it ends.
+
 
:** Fixed two-second pause when entering the Stardew Valley Fair.
+
:* イベントの修正:
:* Item fixes:
+
:** [[氷まつり]]が終了するまでその場を離れられなかったバグを修正。
:** Fixed dropped tools not recovered if they're inside a constructed building.
+
:** [[スターデューバレーまつり]]に入るときに2秒間中断するバグを修正。
:** Fixed potted [[Tea Bush|tea bushes]] planted in town not being harvestable.
+
 
:** Fixed [[Bee House|bee house]] dropping a generic "Honey" item when you break it, instead of the flavored honey it would produce when harvested normally.
+
:* アイテムの修正:
:** Fixed [[Farm Computer|farm computer]] counting [[Fiber Seeds|fiber crops]] as unwatered.
+
:** 落とした道具が建設中の建物の中にある場合、回収されないバグを修正。
:** Fixed [[geode]] and [[Lost Books|lost book]] message not shown if your first one is from a fishing chest.
+
:** 町に植えられた[[植木鉢]][[茶葉]]が収穫できないバグを修正。
:** Fixed [[Magic Bait|magic bait]] disabling some fish area checks (e.g. so you could catch river fish in the forest pond).
+
:** [[ハチの巣箱]]を壊すと、普通に収穫したときの(花の名前)ハチミツではなく、一般的な「[[ハチミツ]]」をドロップするように修正。
:** Fixed [[Heavy Tapper|heavy tappers]] not tracked correctly. That caused issues like heavy-tapped trees not ignored when creating [[Mushroom Tree|mushroom trees]] in fall.
+
:** [[農場コンピューター]]が繊維作物を未給水としてカウントしていたのを修正。
:** Fixed [[Rain Totem|rain totem]] used during a storm incorrectly making the next day stormy instead of rainy.
+
:** 最初の1つが[[釣り#宝箱|釣りの宝箱]]からのものである場合、ジオードと失われた本のメッセージが表示されないバグを修正。
:** Fixed [[Secret Notes|secret note #2]] not revealing [[Kent]]'s gift taste if he hasn't returned yet.
+
:** 魔法のエサが魚エリアのチェックを無効にしていたのを修正(例えば、森の池で川魚を釣れるようになっていた)。
:** Fixed [[Wedding Ring|wedding rings]] being giftable to NPCs.
+
:** ヘビータッパーが正しく追跡されないのを修正。そのため、秋にキノコの木を作るときに、ヘビータップを設置した木が変化してしまうなどの問題が発生していた。
:** Fixed [[Watering Cans|watering can]]'s water left and capacity resetting on right-click into chest.
+
:** レイントーテムを嵐の間に使用すると、翌日が雨ではなく嵐になるバグを修正。
:** Fixed [[Wilted Bouquet|wilted bouquet]] not cancelling the wedding if it hasn't happened yet.
+
:** [[ケント]]がまだ戻っていない場合、シークレットノート#2がケントのギフトの味を明かさないように修正。
:** Fixed various cases where item-received logic wasn't applied consistently.
+
:** 結婚指輪が配偶者候補ではないNPCにもプレゼント可能だったバグを修正。
 +
:** 右クリックでチェスト内に入った時に、ジョウロの水の残量と容量がリセットされるバグを修正。
 +
:** しおれたブーケが結婚式をキャンセルしないように修正。
 +
:** アイテム受け取りロジックが一貫して適用されていなかった様々なケースを修正。
 +
 
 
:* Combat fixes:
 
:* Combat fixes:
 
:** You can now kill any slime for the "Initiation" quest, not just green slimes.
 
:** You can now kill any slime for the "Initiation" quest, not just green slimes.
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